Evolve – Ponderings

For the first time in a while, a new game actually has me wanting to play it.  Over the past several months (years?), game releases have been remarkably ho-hum, with only a scant few titles becoming must-buys (chiefly among them, the new Super Smash Bros., and even with that title, I’ve sunk a fraction of the time into it that I would have at one point in my life).  But I find myself wanting to play a new game that has come out – Evolve.  The premise is pretty simple.  It’s a multiplayer-only game, with a team of four humans (each having their own specialized class) against one human-controlled monster.  The monster’s objective is to survive while consuming resources necessary for it to evolve – each evolution brings greater power and higher destructive capability.  The human team’s objective is to track, hunt, and kill the monster before it can reach said evolutionary levels.  The battle can have multiple stages based on the progression of events – if the human team is fortunate enough to kill the monster quickly, the battle could be quite short.  If the monster is able to evolve, however, the human team will be pushed back, eventually having to defend objectives while trying to stay alive against a monster whose power is ever-increasing.

This concept appeals to me.  As much as I think I would enjoy being part of a well-honed team, communicating and working together to bring down a massive foe, I think I would enjoy playing as the monster as well.  Having to combine stealth with strategy is something that I’ve always enjoyed in games – my experience with games like Dishonored and Thief attest to that.  Those are not “combat games with some stealth”.  They are “stealth games with combat only when necessary” (and in the case of Thief, almost any unnecessary combat ends with your death).  True, there’s much more of a focus on the combat in Evolve, but it still includes enough of the other elements to appeal to me.

My ability to play it is limited, however.  The game is available on three platforms – Xbox One, Playstation 4, and PC.  I do not own either of the first two options, though I’m sure my computer could handle the game.  I’d like to try it first, to hopefully confirm whether or not I will enjoy it as much as I think.  But there is no demo available for this game – it’s literally all or nothing.  But then I run into the dilemma that has been a focus point for quite some time – how do I justify spending the money on the game?  I don’t.  If the past is any indication, I will wait for it to go on a deep sale – $20 or less – before I can justify spending the money on it.  Most likely, by the time that happens, my desire to play the game will have passed.  I will have moved on to other things.

Is that really such a bad thing, though?  How many luxuries do we need fulfilled, anyway?  Not as much as society would lead us to believe, that’s for sure.



An hour is 60 minutes.  3600 seconds.  Long enough to watch 1-2 episodes of a show.  Long enough to write a fair bit.  Long enough to make decent progress in a game.

An hour is not long enough to take a worthwhile nap.  An hour is too short to justify driving home, simply to come all the way back.  An hour longer is more time than I wanted to spend extra at work (especially since no one cares).

An hour seems like such a long duration of time to be useless.  Will have to plan my schedule better next semester.